Fazer deste utilizador teu amigo

Esta funcionalidade exige que estejas registado no autoviva

Podes fazer o login da tua conta ou criar uma nova conta.
close
rsgoldazzyy
Remover rsgoldazzyy dos teus amigos?
Escrever a este amiguinho uma mensagem privada

Esta funcionalidade exige que estejas registado no autoviva

Podes fazer o login da tua conta ou criar uma nova conta.
close
Faz deste member teu fã

Esta funcionalidade exige que estejas registado no autoviva

Podes fazer o login da tua conta ou criar uma nova conta.
close
Envie esta página a um amigo!
Preencha o formulário abaixo

o teu nome:
o teu e-mail:
nome do seu amigo:
e-mail do seu amigo:
os teus comentários:
close
1 car
rsgoldazzyy

offlinersgoldazzyy

amigo
publicado: 17.08.15
rsgoldazzyy
rsgoldazzyy
Are you together with your friends in a clan? Do you want some changes for it? What improvements should RS Gold teams have to make a better clan? This is what we want to talk about. When you have a clan in which meeting upkeep is a priority, then the conservation and distribution of each individuals cap limits is important to manage. Inevitably someone will cap on something whichthey wantto use for XP gain reasons for themselves.

However, allowing a transmulation feature for resources would be beneficial to allow players to utilize the free XP from the citadel, whilst still maintaining upkeep. This doesn't have to be a straight conversion from within a menu either, a whole plot could be designated for this exact purpose. If there's a huge amount of resources in which people have gathered instead of filling any other requirement for upkeep, the existing resources can be transmuted into a required one.

Adding this plot would provide divination and or magic experience, for each batch of resources transmuted, the transmutation should not be in a ratio of 1:1 as this would provide too much of an easy cop out, a ratio of 3:1 would be more excusable, preventing people from power mining then transmuting.

What if we still have a ridiculous surplus on our hands? What happens? Any surplus citadel resources are wasted in the crossover from the build ticks, providing no buidling, statues, are being constructed. So naturally it would be beneficial to be able to store them.

A storage facility would be the perfect solution to this problem, as you would be able to store your resources and use them whenever they are required. Resources would be used to bridge the gap between not-met resource quantities, providing any had been stored in previous weeks.

An infinite storage system would have a negative impact on the citadel environment meaning you could go for a potential long period of time without having to visit the citadel to maintain upkeep, so the warehouse would have to have a cap. The cap could be extended with each citadel tier, and would require resources to be upgraded and maintained.

To be continued...More information will be on our online store : rsgoldaz.com

Hello everyone ,welcome to rsgoldaz.com and order Runescape gold.

We sell Runescape gold with cheap price:

20 M (Runescape 3) USD 5.78

2 M (Runescape 07) USD 3.39

90% Instant delivery,you may contact us to check our current stock on your server.

RSGOLDAZ.com | Runescape Gold and Runescape 2007 Gold For Sale

If you wanna getting safe, cheap, fast and good service rs 03/07 gold/ fire cape, here i recommend u rsgoldaz:

Skype: zyy4rsgold

Email: [email protected]

Website: www.rsgoldaz.com
Anonymous
fechar